To get quest points (QP) in Eternal Night, you have to complete quests. These qp that you gain can be used to make your character stronger. There are many things that you can use qps for, and they will be explained later on. (You can gain QP by exping aswell however you gain it at a slower pace than by using Quest Cards & EQuests).

You can quest in three different ways: Quest Cards, Equests, XPQuests.

--Equests & XPQuests--

For Equests, you need to visit the Eternal Oracle. The Eternal Oracle can give you XPQuests & Equests.

You can find the Eternal Oracle: 1 North & 1 East from Mortal Recall (where you will recall to when you first begin).

Simply find the Eternal Oracle and

For Equests type: equest request

For XPQuests type: xpquest request

The Eternal Oracle will then give you a mob to kil, its general location and a time frame within which you have to kill it, go kill the mob which is indicated by: [QUEST TARGET]

Once you have killed the mob, you will get the message upon its death:

Your Eternal Quest is almost complete! Return to the Equest Master before your equest time runs out!

Once you have killed the right mob (in time) return to the Eternal Oracle and

type: equest complete (the Oracle will reward you with Quest Points)

type: xpquest complete (the Oracle will reward you with Experience Points)

 

--Quest Cards--

You need a quest card. To get a quest card, you need to train your primal. Primal doesn’t come easy though, it starts off cheap and becomes very expensive. A 200 point quest card costs about 10 million exp. When you have the desired primal, you practice the spell quest, and then cast it. A quest card will be created, and its quest point value will be the same as the primal you had before making the quest card.

Example : You have 100 primal and you cast quest, the resulting quest card will be worth 100 quest points. (This means that every time you recharge it, you will receive 100 qp for a reward).

Once you have your quest card, you have to find four items that your card tells you to find. To find out what the items are:

type: complete quest. It then lists the four items you need. You search the world for these four items.

When you find an item that you need and you have it in your inventory:

type: complete quest <item> (You continue this process until you have found all four items and it says that you have completed your quest. Now it is time for you to redeem your prize.)

To redeem your prize, you have to go to the “Room of Childer Power”, which is located in the caves behind The Donation Room. When you go north from The Donation Room, you type hunt knight to get to the knight (specific directions from Midgaard: 3n, d, 3n, 2e, s, 3e, n, 3d). Once at the room where the Eternal Knight resides, it will give you a riddle. If you figure out the answer, you can enter the room where you can redeem your prize. To enter your answer, you have to say it out (the answer to the riddle is ‘Caine’ for those of you that don’t know). You then enter the portal into the Room of Childer Power. There will be a machine in the room where you can get your prize. To get the quest token:

type: recharge card machine (A token will then be given to you. You eat this token so it will be kept in a safe place).

When you have enough qps, you can begin questing onto your equipment. You can do a lot to your equipment using qps. A main thing to put on equipment is hitroll, damroll, armor class, and the stats (str, wis, etc.). Below is a list for everything you can quest on an item and what it does.

 Stats and what they do

Hitroll adds hitroll; with more hitroll, you have a higher chance to land a blow
Damroll adds damroll; with more damroll, your attacks deal a higher damage
AC (for armor only) adds armor class; the more AC (or lower since AC should be negative), the less you’ll get hit and the more damage will be reduced
Protection (for armor only) adds to the over all armor class (max is 15); this is separate from the AC category. For every protection point, your AC will raise (or lower depending how you see it) by 1
Min Damage (for weapons only) adds to minimum damage; in turn, it changes the average damage on the weapon, and the higher the average, the more damage the weapon will do
Max Damage (for weapons only) adds to the maximum damage; in turn, it changes the average damage on the weapon, and the higher the average, the more damage the weapon will do
Power (for weapons only) adds to the overall strength of the spell on your weapon
Spell adds a spell to your weapon or armor. To change the spell, the syntax is ‘quest (item) replacespell (spell)
Weight used to reduce weight of an item to 1
Extra add or remove flags from items

 

 How much things cost

 

Subject Max<normal> Max<created> Cost
Hitroll/Damroll 20 20 100 QP/point
AC -25 -50 100 QP/point
Protection 15 15 1 QP/point
Min Damage (min) 10 10 1 QP/point
Max damage (max) 20 20 1 QP/point
Power 50 50 1 QP/point
Spell*     100 QP
Weight     100 QP
Extra**     varies

   

*Spells

On weapons: Acid, Dark, Holy, Vampiric, Flaming, Electrified, Poisonous. You can also get Soulstrike (costs 100,000 qps)

On armor: Blind, Seeinvis, Seehidden, Fly, Infravision, Invis, Passdoor, Protection, Sanct, Sneak, Shockshield, Fireshield, Iceshield, Acidshield.

 

*Extras

Glow 1 QP to add , 1 QP to remove makes item glow
Hum 1 QP to add , 1 QP to remove makes item hum
Invis 1 QP to add , 1 QP to remove makes item invisible
Anti-good 1 QP to add, 10 QP to remove good aligned people cant use
Anti-neutral 1 QP to add, 10 QP to remove neutral aligned people cant use
Anti-evil 1 QP to add, 10 QP to remove evil aligned people cant use
Loyal 10 QP to add,  1 QP to remove only the owner can wear it
Silver 100 QP to add,  0 QP to remove adds silver, more damage done to werewolves

You can quest double on created equipment compared to how much you can quest on equipment found on the mud.

Quest points can also be obtained by quests given out by immortals from the mud, or from trivia’s.

 Summary on questing:

  • For optimum 'questing' you should use Quest Cards & Equests together.
  • For optimum 'exping' you should exp while waiting for your xpquest timer to drop to 0.

Tips:

  • Depending on your style, you can have 1 card, or you can have multiple cards and complete them all at once.

  • Some items are real easy to find where some items are very annoying to find

  • Try to memorize the items and where they are so you can get to them faster

  • If you don’t have a good memory, write down stuff you don’t know on a piece of paper or something so you can refer back to it later.

  • Created equipment is created by an immortal, but you can quest the stats by yourself.

  • If you cant portal to a certain mob that has an item or the item is on the floor, portal to a mob near it and walk the rest of the way.

  • There is another way into the room with the quest machine

  • For equests & xpquests leave mounts in locations that you visit often so you can get there quicker.

  • If there’s an item that you walk across that you know is hard to find or is an annoyance to get, pick it up and keep it in your inventory (don’t stockpile it because it’s grounds for punishment).