At the beginning of things, Gaia - the world and the spirit that embodies it - set all things in a balance that would maintain and encourage life. Near the top of this chain of being was humanity, and above them were the Garou - the sacred warriors of the spirit. They were appointed to be the crusaders against the Wyrm, who spreads its cancer through the humans. They are the preservers of the raw essence of life, of nature's diversity and purity. They are the Earth's immune system, fighting the disease of the Wyrm. They are the werewolves, and they fight and destroy the children of the Wyrm (such as the vampires) at every opportunity.

* Claw - Transforms target into a werewolf, but costs 10000 exp.
* Introduce - Informs everyone in the room of your werewolf lineage.
* Howl - A special channel that only werewolves can understand.
* Tribe - Shows information on other werewolves logged on.
* Totem - Lists the current totem powers you have at your control.
* Upkeep - Lists the powers you are currently using.

In addition, all werewolves can gain totem powers, which grant additional powers.

Werewolf Totems

Every werewolf is able to learn special totem powers from various spirits. Each of the spirits teaches a different type of power, and the werewolf is able to gain use of these powers through the expenditure of primal energy.

The following totem animals exist.

* Bear - Flex, Rage, Steel Claws, Hibernate.
* Boar - Shatter, Charge, Toughness, Immovability.
* Lynx - Light Footed, Stalker, Combat Speed, Lightning Claws.
* Owl - Vanish, Shield, Channel.
* Spider - Poisonous Bite, Web, Poison Immunity, Weave.
* Wolf - Claws, Fangs, Calm, Spirit of Fenris.
* Hawk - Nightsight, Truesight, Instinct.
* Mantis - Agility, Intuition, Speed of Fenris, Dance of Fenris, Ponce.